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Old May 04, 2006, 03:50 PM // 15:50   #21
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Quote:
Originally Posted by Eaimirth Etaivella
Eles get ether prodigy; only skill really worth playing them for anymore.
And you sir, havent seen the new Factions skills.. One word, vapor blade. Ice eles have some nice dmg now, and fire eles... good lord, AoE anyone??!?!? Lightning is even more vicious, and shockwave... well, i spike people in random with that...... E/A using earth magic = anything dead in one spike, and then teleport away. Sorry, won't tell the build, but far better then that E/A using AoE fire spells. Can kill a warrior in one swoop.
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Old May 04, 2006, 03:57 PM // 15:57   #22
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Quote:
Originally Posted by c33sh0nd
ele is good because they have a big mana pool
that's your major argument? and so warrior is good because they have a big axe??

Quote:
Originally Posted by c33sh0nd
mesmer... doesnt well not more then any other, and a ele doesnt need to waste space on alot of mana recovery stuff which a mesmer would if you would stick them as say a healer
that's why we are always waiting for elementalists to get their mana back...
and so the fact that monks have as much mana as mesmers makes them worst healer than elementalists with monk secondary class?

the main reason why mesmers are the best versatile first class is that they rely on their brain not on their mana pool, and so they can adapt to any other secondary class (which as you've said have the same mana pool)...and it always makes me sad to see all these El/Me going around just for the Arcane Echo + Meteor Shower stuff...there's more than this in mesmer skills...
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Old May 04, 2006, 04:02 PM // 16:02   #23
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Eles are awsome at killing large groups in small spaces.

There is no reason to say that Elementalists are very versatile though. We are talking about a profession, not the combination of professions. Just because you say your primary profession is Elementalist, doesn't mean that the elementalist can make an excellent healer. Its the 2nd profession that helps make the elementalist versatile.

Having said that, primary Elementalists do provide many benefits to a party. They are classified as a squishy, because like other spellcasters, their armor is extremely weak. Yes, you can probably say they are tied for 3rd in best armor, but its also considered to be basically last as well.

Elementalists are considered to be the artilery profession. Weak armor, moderate speed (can go quick if need be) but powerful long range. They have the power to knockdown from range or close (like monk or warrior), slow foes down from range or close (like mesmer, ranger, or warrior), and they can make themselves involunerable to almost any attack (via Obsidian Flesh + Mist Form).

So in short, the Elementalist profession itself is not all that versatile as some believe, but they do add a lot of energy and some options to the secondary profession.
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Old May 04, 2006, 04:06 PM // 16:06   #24
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Quote:
Originally Posted by Avarre
The mesmer board is a few buttons down from the ele one
Ranger just a few down from it.
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Old May 04, 2006, 04:09 PM // 16:09   #25
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Quote:
Originally Posted by Hengist Meldanash
that's your major argument? and so warrior is good because they have a big axe??



that's why we are always waiting for elementalists to get their mana back...
and so the fact that monks have as much mana as mesmers makes them worst healer than elementalists with monk secondary class?

the main reason why mesmers are the best versatile first class is that they rely on their brain not on their mana pool, and so they can adapt to any other secondary class (which as you've said have the same mana pool)...and it always makes me sad to see all these El/Me going around just for the Arcane Echo + Meteor Shower stuff...there's more than this in mesmer skills...
asuming you have to walk a bit from group to group, a larget mana pool of the ele would make him a more decent healer, then the limited one of a mesmer. if you feel like you wanna cast fast and heal uou can take a mesmer/monk offcourse :/

i wasnt saying the more mana makes them better then anything but i see more use to a ele/mo then a me/mo. and monks are good as healers.. duh.. because they have their prim att increase the ammount of healing done a monk will because of this, and carefull mana management always outheal anything.

so dont get me wrong. i aint saying a ele is more versatile then anything , i believe its the person, and how he manages his skills and mana alltogether. maybe the somewhat inexperienced player will feel more secure with the larger mana so there is some room for error

about mesmers, i love them my favo class atm, and i do alot with them, and havent even touched the echo nuking because it was overused, and that makes it boring for me
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Old May 04, 2006, 04:14 PM // 16:14   #26
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http://www.guildwarsguru.com/forum/s...d.php?t=141050
http://www.guildwarsguru.com/forum/s...d.php?t=113319

Eles do make rather nice utility characters.

Last edited by Katari; May 04, 2006 at 04:20 PM // 16:20..
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Old May 04, 2006, 04:14 PM // 16:14   #27
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Quote:
Originally Posted by Pick Me
Eles are awsome at killing large groups in small spaces.

There is no reason to say that Elementalists are very versatile though. We are talking about a profession, not the combination of professions. Just because you say your primary profession is Elementalist, doesn't mean that the elementalist can make an excellent healer. Its the 2nd profession that helps make the elementalist versatile.

Having said that, primary Elementalists do provide many benefits to a party. They are classified as a squishy, because like other spellcasters, their armor is extremely weak. Yes, you can probably say they are tied for 3rd in best armor, but its also considered to be basically last as well.

Elementalists are considered to be the artilery profession. Weak armor, moderate speed (can go quick if need be) but powerful long range. They have the power to knockdown from range or close (like monk or warrior), slow foes down from range or close (like mesmer, ranger, or warrior), and they can make themselves involunerable to almost any attack (via Obsidian Flesh + Mist Form).

So in short, the Elementalist profession itself is not all that versatile as some believe, but they do add a lot of energy and some options to the secondary profession.
Ever seen an ele tank in FoW? I did it, its fun. Obsidian Flesh + Earth Attunement + aura of res + armor of earth + kinetic armor + whirlwind + aftershock + prot monk with life bond + healing monk with dwanyas kiss= INSANE TANK OF PAIN (and you do decent dmg with whirlwind + aftershock unlike a stance tank!)

BTW- dwanyas heals for... 60+20+20+20+20+20+20 (+20 if u have a smiting monk with SoJ + another 20 if u have a monk that brings spell breaker). That my friend is 50% dmg reduction, 130armor, and 220 healing every 3 secs. Oh, you SO DONT DIE. It is a blast of fun 2! Ele tanks FTW.
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Old May 04, 2006, 04:56 PM // 16:56   #28
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Quote:
Originally Posted by Rahja the Thief
Ever seen an ele tank in FoW? I did it, its fun. Obsidian Flesh + Earth Attunement + aura of res + armor of earth + kinetic armor + whirlwind + aftershock + prot monk with life bond + healing monk with dwanyas kiss= INSANE TANK OF PAIN (and you do decent dmg with whirlwind + aftershock unlike a stance tank!)

BTW- dwanyas heals for... 60+20+20+20+20+20+20 (+20 if u have a smiting monk with SoJ + another 20 if u have a monk that brings spell breaker). That my friend is 50% dmg reduction, 130armor, and 220 healing every 3 secs. Oh, you SO DONT DIE. It is a blast of fun 2! Ele tanks FTW.
A War with Dolyak Sig and Watch Yourself can hit nearly 160 al vs phys, 140 al vs ele, with two skill slots, before you factior in the shield and absorbsion. Only a bad warrior would devote all his skillslots to defensive skills. BTW, does Whirlwhind+AS cause mobs to scatter? Because I know EQ+AS does.
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Old May 04, 2006, 05:01 PM // 17:01   #29
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Quote:
Originally Posted by c33sh0nd
asuming you have to walk a bit from group to group, a larget mana pool of the ele would make him a more decent healer, then the limited one of a mesmer. if you feel like you wanna cast fast and heal uou can take a mesmer/monk offcourse :/
ok, check the inspiration line...energy managment (of course we have less mana) BUT in the same time: interrupt, damage reduction with stances, energy drain, hex removal, enchantment removal...versatile you've said?

my point is less mana + energy managment skills > large mana pool alone

and fast-casting really means you cast faster, so you're using your mana faster (if needed of course), so going out of town without energy managment is not an option...

Quote:
Originally Posted by c33sh0nd
i wasnt saying the more mana makes them better then anything but i see more use to a ele/mo then a me/mo. and monks are good as healers.. duh.. because they have their prim att increase the ammount of healing done a monk will because of this, and carefull mana management always outheal anything.
So lets continue with the monk secondary example...
Do you see a El/Mo more useful as a healer than a Me/Mo because wih their extended mana pool they can make up for not having any Divine Favor attribute and then cast more healing spells? But does the Elementalist have any elementalist skills which can be useful as near Monking business?? Because if you really want to be as useful as a Monk, do a Monk as primary. If that's not the case, it's that Anet has really succeeded in balancing the class...

Quote:
Originally Posted by c33sh0nd
so dont get me wrong. i aint saying a ele is more versatile then anything , i believe its the person, and how he manages his skills and mana alltogether. maybe the somewhat inexperienced player will feel more secure with the larger mana so there is some room for error

about mesmers, i love them my favo class atm, and i do alot with them, and havent even touched the echo nuking because it was overused, and that makes it boring for me
Nice, be creative with your mesmer secondary.
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Old May 04, 2006, 05:09 PM // 17:09   #30
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Quote:
Originally Posted by Hengist Meldanash
ok, check the inspiration line...energy managment (of course we have less mana) BUT in the same time: interrupt, damage reduction with stances, energy drain, hex removal, enchantment removal...versatile you've said?

my point is less mana + energy managment skills > large mana pool alone

and fast-casting really means you cast faster, so you're using your mana faster (if needed of course), so going out of town without energy managment is not an option...



So lets continue with the monk secondary example...
Do you see a El/Mo more useful as a healer than a Me/Mo because wih their extended mana pool they can make up for not having any Divine Favor attribute and then cast more healing spells? But does the Elementalist have any elementalist skills which can be useful as near Monking business?? Because if you really want to be as useful as a Monk, do a Monk as primary. If that's not the case, it's that Anet has really succeeded in balancing the class...



Nice, be creative with your mesmer secondary.
bah stop it :P im a noob with little knowedge of anything no im not saying a ele is better because of the pool, and more mana regen in one way or another is always better. im just saying that if you HAVE a larger pool, and dont wanna spend spots with mana management skills you`ll have an easier time, but in no way better. ok ? you win . never sayd anything to make you think otherwise so drop it

and i had a mesmer primary... but he was to ugly so i made him a necro/mesmer
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Old May 04, 2006, 06:31 PM // 18:31   #31
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Quote:
Originally Posted by Lord Cooper
ive been saying this for ages.. eles are so versatile.. they can nuke spike heal tank whatever you name it a good ele can do it. there is an ele build for practically every job.

can any other profession say the same?
Monk primary can heal better
War/Ranger/Necro can spike better
Necro can 'nuke' better (this may be fixed in the near future, at least thats the way things go with Anet)
War[ /necro (RIP) ] can tank better
Ranger can trap better

Ele has its uses, but its just more difficult to be really good at anything.

Don't get me wrong, the ele is versatile but, you can't do all the above metioned things in one build, so really, its better to have the speciallists... What I mean is, although you can be all those things, you cant be them on a single skill bar, so the point is moot, just get the proper profession to do that job.

The big problem with the conceptual issue that Anet have on eles is...
They give them double the energy of any class BUT they jacked up the cost and cast times by 3-4 times what they would be found on a different profession. Give them skills that actually self-nerf their energy pool (their only advantage). Its a pity really, there isn't really a glass cannon class in Guild Wars, thus its not great variation.
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Old May 04, 2006, 06:46 PM // 18:46   #32
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Quote:
Originally Posted by Metallica1026
well i currently have a ele/mo20 and he is the one guy who is gettin attacked in gvg..why..cuz he does wut the other clases dream of doin..i nuke the crap outta enemys...multiple targets at a time..no other class can do 108 dmg off 1 spell to 3-4 targets..eles are hard to play..u have to be able to move about and self heal in case ur are getin attacked by 2-3 pple.. and be able to nuke... so if yall wanna test my theory..the pm me harlix fire ele.. and i'll scrimage you 1on1..
BEST.POST.EVER.


( Please note, his profession is W/Mo, and he's a Metallica fan! )
( Since when is nuking difficult? )
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Old May 04, 2006, 07:27 PM // 19:27   #33
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i feel like making a nuker spiker, and was wondering if thats very possible with a Rt/ele. i want a rt as primary just because its new and refreshing :P

im a real noob but from the things ive done now, i cant even seem to cast 3 decent nukes in a row because im out of mana after 2 or is this a problem with near all classes, and should it be fixed with just a simple mana management skill ?
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Old May 05, 2006, 12:29 AM // 00:29   #34
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Fire doesn't spike well; the good spells have long casting times, get some of their benefit from setting enemies on fire (degen over time),or both.

The second problem is that fire damage is linear in the level of the attribute, so not having the runes really hurts.

The third problem is energy.
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Old May 05, 2006, 08:47 AM // 08:47   #35
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Quote:
Originally Posted by c33sh0nd
i feel like making a nuker spiker, and was wondering if thats very possible with a Rt/ele. i want a rt as primary just because its new and refreshing :P

im a real noob but from the things ive done now, i cant even seem to cast 3 decent nukes in a row because im out of mana after 2 or is this a problem with near all classes, and should it be fixed with just a simple mana management skill ?
Its a pity, cause the Rt's lightning strikes are non armour penatrating. With the tendancy of people to wear anti-air armour since its the most effective in pvp you will be gimped.

Also, as for nuking, the lack of the extra 40-50 energy, means than any exhaustion spell will have you hurting, A LOT. Unless you use non ele spells, which case I think the glyphs are a little to slow to help much in regard to their energy reductions.
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Old May 05, 2006, 09:04 AM // 09:04   #36
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was thinking of eventually using the Rt part as defense and helping out and use earth spells to play around with.

but the energy part still has me thinking... i just want ONE character who could do both the RT and ele stuff if he chooses, but that seems to be impossible :/
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Old May 05, 2006, 10:25 AM // 10:25   #37
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Quote:
Originally Posted by Francis Crawford
Fire doesn't spike well; the good spells have long casting times, get some of their benefit from setting enemies on fire (degen over time),or both.

The second problem is that fire damage is linear in the level of the attribute, so not having the runes really hurts.

The third problem is energy.
Fire doesn't spike. Period.
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Old May 05, 2006, 11:44 AM // 11:44   #38
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A well played primary ritualist will, I'm quite sure, be more powerful than a well-played Ether Prodigy E/R ritualist.

But the latter will probably be better than a badly played primary ritualist.

Ether Prodigy is your excuse to use almost any secondary cast profession, probably excepting necro (Soul Reaping is just too strong as an energy source).
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Old May 05, 2006, 02:43 PM // 14:43   #39
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Quote:
Originally Posted by LightningHell
Fire doesn't spike. Period.
? I played Rodgort spike many times in HoH...
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Old May 06, 2006, 02:58 AM // 02:58   #40
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? I played Rodgort spike many times in HoH...
You're the first one that I know of...
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